Patches (PC)
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Patches (PC)
Space Colony v1.1
� Dogbots, Soldiers and Commandos can be located by clicking on the icon, which appears just above the Colonist's faces in the bottom right hand corner of the screen.
� The following Galaxy mode missions have been updated: Abayomi, Aelfwine, Batuuli, Caerl, Ceolwulf, Pakendorf and Von Funck.
� Colonists cannot be moved around outside when they are mad.
� The issue with grass not being placed around golf holes has been fixed.
� Characters no longer shoot at aliens inside the base when they are mad.
� The disco music is now linked to the music option and not the speech option.
� If you used the F1 key to save the game, the interface would be hidden, this has been fixed.
� Speech has been added when you tell a character to repair certain items.
� Sometimes Colonists repeated the same set of speech, after already saying it, this has been rectified.
� The issue of the mission not completing when playing an 18-hole golf course has been fixed.
� Fribulan could use equipment, which required maintenance this has been fixed.
� You can now assign a Colonist to a different task when they are shooting at Rodents.
� Venus could go mad but carry on working.
� The issue has been resolved with the Iron Extractor walking through the base.
� Venus can't get into the Nutrient Extractor. Instead she is going around it all the time.
� The Vaatz Galaxy mode map has been updated.
� An issue was found which allowed colonists to train but the training availability count didn't go down.
� Removing a Sentinel after it has been built didn't change the status of the condition.
� The Fribulan tourist faced the wrong way when greeted by a colonist.
� The issue with the Mechanoid suddenly freezing has been fixed.
� Occasionally the green beam, which is displayed when items are being maintained, was shown across the whole screen.
� When the Anti fun league condition ran, it left behind the food chute when the restaurant had been removed.
� An issue with the Hover mine targeting weaker aliens first has been resolved.
� Occasionally an objective was ticked even though it hadn't been reached.
� Tourists attempted to play golf when the grass wasn't planted.
� The text will display correctly on Japanese versions of Windows.
� Various other issues have also been resolved.
Space Colony Official Campaign (Cobash)
A new 5 level Space Colony campaign is now available to download. Mr Waterhouse is up to his old tricks again, this time on the very unstable planet of Cobash. A rival company is attempting to steal his business and he is none too happy. All Venus and her team have to do is run them out of business. If only it was that easy�
� Dogbots, Soldiers and Commandos can be located by clicking on the icon, which appears just above the Colonist's faces in the bottom right hand corner of the screen.
� The following Galaxy mode missions have been updated: Abayomi, Aelfwine, Batuuli, Caerl, Ceolwulf, Pakendorf and Von Funck.
� Colonists cannot be moved around outside when they are mad.
� The issue with grass not being placed around golf holes has been fixed.
� Characters no longer shoot at aliens inside the base when they are mad.
� The disco music is now linked to the music option and not the speech option.
� If you used the F1 key to save the game, the interface would be hidden, this has been fixed.
� Speech has been added when you tell a character to repair certain items.
� Sometimes Colonists repeated the same set of speech, after already saying it, this has been rectified.
� The issue of the mission not completing when playing an 18-hole golf course has been fixed.
� Fribulan could use equipment, which required maintenance this has been fixed.
� You can now assign a Colonist to a different task when they are shooting at Rodents.
� Venus could go mad but carry on working.
� The issue has been resolved with the Iron Extractor walking through the base.
� Venus can't get into the Nutrient Extractor. Instead she is going around it all the time.
� The Vaatz Galaxy mode map has been updated.
� An issue was found which allowed colonists to train but the training availability count didn't go down.
� Removing a Sentinel after it has been built didn't change the status of the condition.
� The Fribulan tourist faced the wrong way when greeted by a colonist.
� The issue with the Mechanoid suddenly freezing has been fixed.
� Occasionally the green beam, which is displayed when items are being maintained, was shown across the whole screen.
� When the Anti fun league condition ran, it left behind the food chute when the restaurant had been removed.
� An issue with the Hover mine targeting weaker aliens first has been resolved.
� Occasionally an objective was ticked even though it hadn't been reached.
� Tourists attempted to play golf when the grass wasn't planted.
� The text will display correctly on Japanese versions of Windows.
� Various other issues have also been resolved.
Space Colony Official Campaign (Cobash)
A new 5 level Space Colony campaign is now available to download. Mr Waterhouse is up to his old tricks again, this time on the very unstable planet of Cobash. A rival company is attempting to steal his business and he is none too happy. All Venus and her team have to do is run them out of business. If only it was that easy�
Ultima editare efectuata de catre Leo in Sam Oct 23 2010, 09:30, editata de 3 ori
Stronghold World :: Stronghold în rețea & alte jocuri de Firefly Studios :: Alte jocuri Firefly Studios :: Space Colony
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